Omaha Hi/Lo
 High Hand:
A hand qualifies as a playable high hand if it meets all of the following three requirements:
1. All four cards are of rank Ten, Jack, Queen, King or Ace.
2. Contains one or more of a, b or c:
* Two pair.
* One pair and two suited cards.
* Two double suits.
3. Does not contain three cards of the same rank.  Low Hand:
Determine the number of low hand points a hand contains by adding together the four factors described below. In the original article it was recommended to play all hands with greater than 20 points and to consider raising with greater than 30 points.
1. Lowest two cards by rank
* AceTwo = 20 points
* AceThree = 17 points
* AceFour = 13 points
* AceFive = 10 points
* TwoThree = 15 points
* TwoFour = 12 points
* ThreeFour = 11 points
* FourFive = 8 points
* All others = 0 points
2. Two remaining cards not counted above (i.e. "kickers") using each rank only once
* Three = 9 points
* Four = 6 points
* Five = 4 points
* Jack, Queen or King = 2 points
* Six or Ten = 1 points
* Seven, Eight or Nine = 0 points
3. Pairs
* Ace = 8 points
* King = 6 points
* Queen = 5 points
* Jack = 2 points
* Ten, Four or Three = 1 points
* Two = 3 points
* All others = 0 points
* Deduct half of the points from this section if hand contains three cards of same rank.
* Deduct all points from this section if hand contains four cards of same rank.
4. Two Suited cards
* Ace High = 4 points
* King High = 3 points
* Queen or Jack High = 2 points
* Ten, Nine or Eight High = 1 points
* All others = 0 points
* Deduct half of the points from this section if hand contains three cards of same suit.
* Deduct all points from this section if hand contains four cards of same suit.  Limitations:
As there with any simplifying system there are limitations as to its accuracy and use. For this system the main limitations are:
1. Opponents assumed to be average low limit opponents.
2. Only considers preflop hand evaluation.
Omaha Hi

To evaluate the contribution made by suited cards, look to see if your hand contains two or more cards of the same suit. If it does, award points based upon the rank of the highest card. Repeat the procedure if your hand is double suited.
If the highest card is an ACE award 8 points
If the highest card is a KING award 6 points
If the highest card is a QUEEN award 5 points
If the highest card is a JACK award 4 points
If the highest card is a TEN or a NINE award 3 points
If the highest card is an EIGHT award 2 points
If the highest card is SEVEN or below award 1 point.
If your hand contains more than two cards of the same suit, deduct 2 points. 
To factor in the advantage of having pairs,
If you have a pair of ACES award 18 points
If you have a pair of KINGS award 16 points
If you have a pair of QUEENS award 14 points
If you have a pair of JACKS award 13 points
If you have a pair of TENS award 12 points
If you have a pair of NINES award 10 points
If you have a pair of EIGHTS award 8 points
If you have a pair of SEVENS or below award 7 points
Award no points to any hand that contains three of the same rank. 
When your hand contains cards capable of completing a straight it becomes more valuable. Therefore, If your cards contain no more than a three card gap, add the following points:
For FOUR cards, add 25 points
For THREE cards, add 18 points
For TWO cards, add 8 points
From these totals, subtract two points for each gap, up to a maximum of six points.
To account for the special case represented by ACES, deduct four points from the above totals when an Ace is used. This is necessary because an Ace can make fewer straights. However, when your hand contains small cards that can be used with an Ace to make a straight, the hand's value increases. Therefore, when your hand contains an Ace and another wheel card, add 6 points. Add 12 points for an Ace and two wheel cards.  A determination must be made as to which hands qualify as playable. This becomes a function of how many points one decides are necessary before entering a hand. My suggestion would be to only play hands that earn 28 points or more. It can be argued that, ignoring the rake, any hand with more than a 10 percent win rate (i.e., those with 20 points or more) is potentially profitable in the long run. Still, I have the prejudice that most players, and especially those who are relatively inexperienced, would be better advised to forsake marginal hands and to focus on those that earn 28 points or more. Recalling that a random hand will win about 10% of the time in a tenhanded game, it can be seen that playing only premium combinations of 28 points or more insures that you will always have a hand that is 40% better than a random hand. The total required to raise or to call someone's raise must also be determined subjectively. I feel that 32 points is the appropriate level, so, in summary, YOU SHOULD CALL WITH 28 POINTS OR MORE AND CONSIDER RAISING WITH 32 POINTS OR MORE